Custom Spells
The Enkindled is allowed to create two custom spells at each level, equaling a total of ten custom spells and one pinnacle spell. The player is allowed to submit these applications along with their rank-ups via a Systems ticket on the Discord Server. Afterwards, they may submit one application a month, one active application at a time, to the Systems team. These spells must be fully documented on the character’s affliction profile.
If a player chooses to make their custom spell into a public spell, it no longer counts against their custom spell limit.
Additionally, Enkindled can teach their Custom Spells to other Enkindled. This makes it their Custom Spell as well.
An Enkindled may only have 2 spells in each level:
If a player chooses to make their custom spell into a public spell, it no longer counts against their custom spell limit.
Additionally, Enkindled can teach their Custom Spells to other Enkindled. This makes it their Custom Spell as well.
An Enkindled may only have 2 spells in each level:
- Two Initiate Spells
- Two Apprentice Spells
- Two Magus Spells
- Two Sorcerer Spells
- Two Conjurer Spells
Custom Spell Format
All Custom Spells must be written in the format below. These should be uploaded to your Enkindled profile once approved through a Systems Ticket on Discord.
Name: - The name of the spell
Branch: - The school(s) of magic the spell uses.
Level/Cost: - The school(s) of magic the spell uses.
Effect: - The primary purpose of the spell.
Range: - The reach or area of the spell’s effect(s).
Casting Time: - The action-pool requirements to cast. Uses Action unless stated otherwise. Cannot exceed 3 turns.
Duration: - The time a continuous spell lasts, can also be maintained through concentration.
Description: - The various effects and purposes of the spell. Targets will often defend with normal defense rolls.
Name: - The name of the spell
Branch: - The school(s) of magic the spell uses.
Level/Cost: - The school(s) of magic the spell uses.
Effect: - The primary purpose of the spell.
Range: - The reach or area of the spell’s effect(s).
Casting Time: - The action-pool requirements to cast. Uses Action unless stated otherwise. Cannot exceed 3 turns.
Duration: - The time a continuous spell lasts, can also be maintained through concentration.
Description: - The various effects and purposes of the spell. Targets will often defend with normal defense rolls.
Hybrid Custom Spells
When reaching Magus, Level 3, the Enkindled may choose a second branch. If they decide to choose a second branch, they can access hybrid spells where combining their two sub-branches produces a new result.
In reference to the above, an Enkindled may only have 2 spells in each level. The effects change slightly when balancing these depending on how you focus your tiers into both arcana branches.
In reference to the above, an Enkindled may only have 2 spells in each level. The effects change slightly when balancing these depending on how you focus your tiers into both arcana branches.
- For example, if you were to focus your Levels as Air 4 and Life 2, you may be able to have characteristics of an Apprentice Life spell in a Sorcerer Air spell. However, this will still class as a Level 5 Conjurer spell.
Pinnacle Spells
At the peak of an Enkindled’s journey, they reach an understanding of the universe unique to themselves. Each Enkindled can create a single spell that is the pinnacle of everything they have learned and experienced, proving to be the most powerful part of their arsenal.
Upon reaching King the Enkindled can create a ticket with the Systems team to create a spell that best suits their character’s journey.
Upon reaching King the Enkindled can create a ticket with the Systems team to create a spell that best suits their character’s journey.
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