Faithful Scriptures 3.0

Status
Not open for further replies.

Sikeopath

Member

Scriptures 101

Effects

Scripture Effects - All scriptures regardless of which branch they are, have access to these effects in some way, shape, or form. No additional research or specialization is required to gain these categories.
Additionally, these effects only represent the scripture’s main purpose. Multiple of these effects can occur.

  • Damage - (Inflicting wounds upon others)
  • Healing - (Restoring HP - only Life can have Major healing)
  • Defense - (Protecting others from harm before it would occur)
  • Movement - (Movement and the transportation of others)
  • Summoning - (Calling forth an NPC entity for various effects)
  • Enchantment - (Enhancing objects with divine properties)
  • Boon - (Enhancing creatures with divine properties)
  • Curse - (Afflicting creatures with divine properties)




Combat Effects - These are the various effects that scriptures can apply to various targets, adding greater versatility to their magics. Certain effects, known as “combo-effects” require additional steps in order to occur. This is typically done by inflicting an initial effect beforehand, or increasing the casting time or required components of a spell to compensate.
Please refer to The Universal Combat Effects section to view these.

Multi-Turn Scriptures - These spells require focus. Any spell that requires you to cast over multiple turns will consume as many actions as it requires. During these moments, you may not cast another spell or perform other actions. Unless specified otherwise, the caster may still move.
(Casting Time > 1 Turn)
 
Last edited:

Success Rate (SR) Check

Every Scripture a Faithful recites may result in nothing happening. The Success Rate Check is applied to every Scripture. Different tiers have different requirements, each needing a number of successes to be performed.
The minimum number of successes is stated beneath each Faithful Rank, before their Scriptures.

Meeting the SR means that your Scripture is successful! The effects will work as intended. However, if you fail to meet the SR, the Scripture will not perform any of the abilities.
This will still consume your Vitality.


Passives

All Faithful receive a Passive related to their chosen Deity at each odd level (Initiate, Hero and Champion).
These passives are fixed and as such they will be the same for each Faithful of a chosen Deity.


Concentration

Some Scriptures will have casting times that are greater than 1 Turn. This means that it takes multiple Actions to cast.
I.e. 2 Turns will require 2 Actions with the spell taking effect on the second action. The Action Pool only allows The Faithful to have 1 Action, hence meaning that they would have to wait for another round to pass before successfully casting their ability.

Other Scriptures may have the ability to be re-cast on a future round.
I.e. A Scripture that tells you “This ability can be used in the next consecutive round without consuming Vitality”

From the moment they cast this ability, the Faithful has entered “Concentration” meaning that they must fulfil a certain criteria to be able to complete their cast.
  • The Faithful cannot perform any other Action. Doing so breaks Concentration
  • The Faithful cannot take a Major Wound+ in one hit. Taking this damage breaks Concentration.
  • The Faithful can still move freely, defend as usual, perform Bonus Actions and perform Reactions.
  • For each round of Concentration, on their turn, The Faithful must make their Scripture Roll, meeting the SR every time.
 
Last edited:

Scripture Format

Name: [The name of the Scripture]
Branch: [The God that The Faithful follows.]
Level/Cost: [The school(s) of magic the scripture uses.]
Effect: [The primary purpose of the scripture.]
Range: [The reach or area of the scripture’s effect(s).]
Casting Time: [The action-pool requirements to cast. Uses Action unless stated otherwise. Cannot exceed 3 turns.]
Duration: [The time a continuous spell lasts, can also be maintained through concentration.]
Scripture Roll: [The roll required to cast the scripture.]
Description: [The various effects and purposes of the scripture. Targets will often defend with normal defense rolls.]
 
Status
Not open for further replies.
Back
Top