Nimera's Enkindled Profile

soupi.i

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OOC username: soupi_i

Character name: Nimera Lebedev
Enkindled Profile

Current Rank:
Apprentice

Next Rank:

Magnus

Achieved Goal(s):
- Research/Study creatures of the wild within the Sanctuary's surrounding forests
- Training Arcana - Learn to focus Arcana by practicing with Shore Wethers. (Minimum 3 sessions)
- Understand the strands of life by practicing manipulation of arcana

New Goals:
N/A

Magic Branch:
Life Magic

Astrium:

8/8

Custom Spells:
- Overheal
- Life Shields
 
Last edited:
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"Training Arcana - Learn to focus Arcana by practicing with Shore Wethers. (Minimum 3 sessions) - Understand the strands of life by practicing manipulation of arcana" - New Goal Approved. (Not Achieved)
 
Name: Overheal
Branch: Life
Level/Cost: Apprentice, 2
Effect: Damage
Range: Touch
Casting Time: 2 turns
Duration: 2 Rounds
Casting Roll: Mind + Arcana
Description: The caster overgrows a specific part of someone’s body through the use of magic. The target will need to make a [Body + Constitution/Endurance] save against the caster or they will take Roll Damage and become [Stunned] for the spell Duration.
No matter what the flavour is, this spell won't do extra damage if a specific part of the body is targeted. Once the spell duration is over, any alterations will return to normal.
Example: growing and over growing someone's bones so they start to form Spurs and calcify into strange shapes, throw a clot, repair all their open valves so they are closed on the heart, etc
 
Name: Life Shields
Branch: Life
Level/Cost: Apprentice, 2
Effect: Boon
Range: Touch
Casting Time: 1 turn
Duration: 5 Rounds
Casting Roll: Mind + Arcana (T2 DC)
Description: The caster places their hand on themselves or an ally to form barriers of health around them. By doing so, the target gains two instances of barriers. If an opponent decides to attack the target and they fail their defense, the barrier will consume the damage and break on impact.
• Whether this is a Minor Wound or Major Wound of damage, a shield will break.
• If more than a Major Wound is dealt, both barriers will break.
• If more than a Major Wound is dealt and a barrier has already been broken, the target will take the excess damage.
This spell cannot be cast out of combat or on the same target more than once per encounter.
Only one instance of this spell may exist per caster at a time.
While active, negative effects dealt will not break the barrier, but will directly affect the target.
 
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