Name: Duskrend
Branch: Planar
Level/Cost: Apprentice, 2
Effect: Summoning
Range: 5 Blocks
Casting Time: 1-2 Turns
Duration: 1-2 Rounds
Description: The caster opens a slit in the planar veil, summoning a swarm of spectral black ravens that surround a single target of the casters choosing, rolling [Mind + Arcana] to successfully tear open a portal. The target will have a chance to dodge using a [Body + Dexterity] save, causing them to move the furthest distance from the caster by the amount of blocks equivalent to the swarm’s radius. Depending on how long they take to cast the spell:
• 1 Turn: The swarm will cover a circular radius of 3 blocks around the target, causing anyone surrounded to have disadvantage on Actions and Reactions for 1 rounds, after which the swarm will disperse.
• 2 Turns: The swarm will cover a circular radius of 4 blocks around the target, causing anyone surrounded to have disadvantage on Actions and Reactions for 2 rounds, after which the swarm will disperse. If the caster enters the swarm at any point, they will gain advantage against incoming attacks until the swarm disperses.
Additionally, the target may use an AOE attack with sufficient range to strike all ravens at once to dispel the effects on their turn (Ravens have 2HP).
Spell Name: Ashen Vow
Branch: Planar
Level/Cost: Apprentice, 1
Effect: Buff
Range: Self
Casting Time: 1 Turn, Bonus Action
Duration: 3 Rounds
Description: Whispering an oath to the dusk between worlds, Rivari cloaks himself in a thin, ember-like aura of planar ash. For the first time he would be struck by a single-target attack during the active three rounds, he may reduce incoming damage by 1 success as the blow passes through the failing ash-layer. The ash will no longer protect him unless the spell is cast again.
Name: - Planar Blade
Branch: - Planar
Level/Cost: - 1
Effect: - Enchant
Range: - Touch
Casting Time: - 1 round, Bonus Action
Duration: - Instant
Description: - The caster infuses a weapon with planar energy imbuing it. This causes the blade to flicker between the realms and realities parallels to the caster's own. As such, should the caster strike at an opponent with a paired attack action, the blade bypasses any form of natural protection they have, but is limited to doing a moderate wound as it flickers in and out of existence and cannot be used to block.
Name: Comets Call
Branch: Astral | Planar
Level/Cost: 2
Effect: Damage
Range: 10 Blocks
Casting Time: 2 Turns
Duration: Instant
Casting Roll: Mind + Arcana
Description: The caster summons a hurtling piece of space debris to its localized area, this Comet is no bigger than a person's fist, and is launched towards an enemy of their choosing.The target makes a [Mind + Perception] or [Mind + Intuition] check at disadvantage of 3+ successes, or be inflicted with disadvantage on their next defense roll.
Afterwards, the target rolls a defense save against the caster's spell roll, inflicting Roll Damage on failure. After the first usage of this spell in combat, the target instead gains advantage on detecting the comet.