Training

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Sikeopath

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Training

The Martial are those who train diligently, with great discipline to perfect their own strength, speed, stamina, and endurance. They aim to master one of the many arts of combat to delve further into their own mastery of weapons, function and overall physical ability.

Those who become the Martial may not be as outright powerful as the many magical creatures and practitioners throughout the realm, but their training makes them by far the most efficient machines of war. Their ability to hone their mind and body to its limits pays off in the pursuit of physical perfection.




Training Initiates (Level 1)

One must train diligently, dedicating their study and practice to perfect their ability to move with perfection. Whether this be mastering the techniques of stealth, slaughter, protection or leadership, the practice they endure is deadly in comparison to any other mundane fighter. Many of the Martial seek to perfect their craft through study, practice, and meditation.

The driving force of initiating in this way is through training. Typically this is done through sparring others after working through stress-filled workouts every day. This may also be done through hunting or supporting depending on the branch the aspiring Martial may travel down.

Every Martial will be able to tell a story filled with blood, sweat and tears of how they managed to hone their body to perfection - how the peaceful feeling with battle first arose.
(Submit your idea and sub-branch in a Systems/Story:Lore ticket)
(You can only request your ignition after 2 weeks of your character existing)

The Levels of Honing

Aspiring - Level 0

  • Cannot learn any techniques.
  • Stamina pool = 0
  • New characters must wait 2 weeks before applying for level 1 of any system

Initiate - Level 1

  • Can learn all Level 1 techniques.
  • Stamina pool = 2
  • May use 1 passive ability

Student - Level 2

  • Can learn all Level 2 techniques.
  • Stamina pool = 4
  • Obtain an extra Reaction or Bonus Action to use once per 24OOC hours

Prodigy - Level 3

  • Can learn all Level 3 techniques.
  • Stamina pool = 6
  • May use 2 passive abilities

Master - Level 4

  • Can learn all Level 4 techniques.
  • Stamina pool = 8
  • Obtain an extra Action or Bonus Action to use once per 24OOC hours

Grandmaster - Level 5

  • Can learn all Level 5 techniques.
  • Stamina pool = 10
  • May use 3 passive abilities
  • Bestowed with an Aura Weapon

For your context:
Learned Techniques
  • Martial have access to all techniques within their primary school of art.
  • This includes all techniques from each level until now.

Stamina Pool
  • This acts as the general energy to consume when performing a technique.
  • Your Stamina Pool is the maximum amount of Stamina you can hold at a time.

Passive Abilities
  • Martial will have a passive which is always active while conscious.
  • These are granted at every odd level. 1, 3, 5

Stamina & Ability Cost

To use an Ability, you are required to spend an amount of Stamina. This value is determined by the Level of the Ability where,
Ability Level = Ability Cost to Use

For each level, the Martial is capable of casting from a pool of Stamina such that,

Stamina Pool = Two times your Ability Level

Example:

  • Level 1 - Initiate Martial Stamina pool: 2
  • Level 3 - Prodigy Martial Stamina pool: 6
Stamina Regeneration:
  • A Martial's natural Stamina Pool refreshes once before every combat scenario.
  • Additionally, A Martial may refresh their stamina pool to their maximum by using an Action, flavoured as though they have rested in some way.
Aesthetic Use:

The Martial are known to be a Mundane class. There is likely no Aesthetic use, however, if there are questions regarding this, please reach out to the Systems Team through a ticket in the Discord.

Weapon Arts

Martial Fighters can designate a single specific weapon variant, such as a Cutlass, Longbow, or even a Shield in their martial profile. They can designate one weapon to be their weapon art. While using this weapon, The Martial will have Advantage on Initiative Rolls [General + Dexterity].
 
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